Going b/w

No idea why why I held on to this particular shot of crossing an old steel bridge via train leaving Hamburg. It just has something to it that I’d associate with meanings  such as “Industrial Age”, “fast life” and “Vergänglichkeit”. Although imperfect through the blurred steel structure in front it conveys a specific calm but…

First steps with my new DSLR

Got hold of a Nikon D5300 DSLR camera recently – driven by the expectated birth of our daughter this month I am starting to get into the manual or professional modes, where less adjustments are done for you by the camera. Got a great shot of our dog after coming out of the water. I…

DevGamm Moscow 2015

First time attending DevGamm Moscow 2015 with over 1000 visitors – as far as I can tell mainly developers. I had the great opportunity to do a 25 minute talk about some Art aspects of our MOBA game Shards of War. A colleague working on Game of Thrones did one as well. Take a look…

Video Games: The Movie

Watch the trailer on youtube! Shame on me, just yesterday I learned about the movie portraying the gaming industry and history while browsing Netflix. I should definitely do a screening with the parents, as this movie will probably explain why I spent those nights playing pitfall, doom and whatnot.

Merc Elite launched in testmarkets

Our highly anticipated “moba”-like game Merc Elite finally started beta in the test markets Turkey, Sweden, Norway, Finland and Denmark, as today’s tweet from Producer J. Lydell suggests. My personal experience with Moba games is limited and even being placed in the category Moba remains a discussed topic among our gamers and developers – read…

Stanford Online: HCI Human Computer Interaction

In short, one of my personal wishes came true this spring when enrolling at Coursera in Human-Computer-Interaction. The class offered by Stanford University – short HCI – is well hosted by Scott Klemmer, Associate Professor of Computer Science. All courses offered on Coursera are free and have a wide variety of topics. They seem to…

The coffee-app paradox

I am browsing the latest apps today with strong focus on games and new office tools as usual. I see this and that – one or two new releases catch my attention. I start reading the ratings, a bit of the description. That app right there sounds really useful; I look at the buy button…

UI design for games, generally, Part 1

I decided to write this article because I couldn’t find any other source covering the topic on the internet. Thats probably due to me not looking hard enough, yet I am sure you’d be a lot more successful searching for funny cat videos than user interface design for games. Because I am actively looking for…

8 rules supporting a successful UI design

I might be telling you what you already know,like it’s not only about what you think you know, but what you do – for some reason there sometimes appears to be a gap between these two: knowing and doing. For me this is a way of reflecting the way I currently work and for you…

Access to the APB Reloaded closed beta

I have just been granted access to the APB Reloaded closed beta, a multiplayer shooter I have been working on for about 9 months with Realtime Worlds Ltd in Dundee, Scotland. In case you missed the news, Realtime Worlds closed last year due to financial reasons connected to the development of APB: All Points Bulletin….